Is There A Ghost Stuck Inside SUPER MARIO ODYSSEY?

Some evidence has come to light that shows that there may be a phantom NPC stuck inside the coding for Super Mario Odyssey. Many may have missed or overlooked this poor group of coding that never found its true home due to how it disappears when you get closer to it.

Located within New Donk City, our ghost-in-question can be found the moment that you arrive. Before making your way across the impossible jump, using the electric line to get across typically, you have to look over on the very far corner of the city. There you will see an excited NPC, jumping up and down while looking over the railing into the fog-covered abyss below.

As anybody who has played the game before knows, if you fall down there, you die - despite the fact that you are perfectly fine jumping off the tallest buildings and landing on the ground below. So this brings to question, what is down there that causes death if the fall isn't what does it? Better yet, why is somebody so excited to be looking out at it?

Here's the video where they show off the Disappearing Man NPC:

Ok, so maybe the use of ghost or phantom is a stretch. I would think the most plausible idea is what our YouTuber, Neon Jigglypuff, was talking about; the NPC is in the wrong place and the developers likely forgot to remove him from the beta. My problem with this remains though; why does he disappear?

If he were simply a placeholder that was left on accident, that wouldn't be cause for him to vanish when you get nearby. If it was a glitch that he is disappearing, why is it so consistent with no effort? This very well could just be another creepy Easter Egg in the game that was left by the developers, who have left multiple creepy Easter Egg's in past Mario titles. The answer seems right, yet almost too simplistic.

What do you make of our Disappearing Man? Is he an Easter Egg, forgotten placeholder, or something darker?

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Dev Has Already Beaten SPIDER-MAN PS4 Three Times And Can’ t Get Enough

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One of the PS4’s biggest exclusives to launch this year is most definitely Spider-Man. Since its initial reveal back in E3 2016, it has been a highly anticipated title, and for good reason. Sony fans are more than familiar with Insomniac Games; giving us legendary titles such as Spyro, Ratchet and Clank, and Resistance. Once the reveal trailer for Spider-Man showed the Insomniac insignia, all hype levels reached maximum capacity. There is absolutely no doubt that this is one of 2018’s most anticipated game of the year. Now, this gives all the more reason to be just a tad bit jealous of Brian Horton, the man who has already beaten the game three times and counting.

Now before you raid the streets and bring about the prophecy of the end-of-times, you would like to hear that Horton is the Design Director of the new game. Of course the Developers that help make the game have access to early builds, but what’s exciting to fans is the little bit of info we get from Horton’s tweets about the game. Check them out below:

So according to Horton, the games story is long enough to span across a few days to complete. This is great news since singleplayer game lengths have been waning over the years, with a few exceptions. Also, this tells us that the game is fully playable from beginning to end. Surely the game must be in the final stages of development and most likely finishing details and ironing out bugs for a more polished package.

Insomniac has had a great streak of making fantastic games. Their most recent project, Sunset Overdrive, was well received with critics and fans alike. It’s really this simple, Insomniac knows how to make fun games and gamers know this to be true. Spider-Man seems like a character that Insomniac was meant to develop for. Funny, sarcastic, action-packed, and deep history. Knowing that someone has already played through the entire game, works on it everyday and still has beaten it over three times says a lot. Spider-Man is scheduled for release in 2018.

So what has you most excited for the new Spider-Man game? Are you interested in the re-creation of New York City? Or maybe the fact that Miles Morales will have a huge role in the game? We want to know! So whatever it is, be sure to let us know in the comments!

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GOD OF WAR Sequel May Be Heading To Ancient Egypt

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God Of War, one of Sony’s upcoming exclusives for the PS4, doesn’t even have a release date yet and we are already hearing talks of the possible setting of it’s sequel. Game Informer recently conducted an interview with the game’s director, Cory Barlog, in which Barlog states:

"The Greek games were the Greek era of God of War…Moving on, the next mythological belief system he interacts with became the Norse era of God of War. But we may end up going on to the Egyptian era and the Mayan era and so on and so forth."

This isn’t exactly confirmed, considering that the current God of War isn’t even finished yet, but it is intriguing to see where the studio is planning on taking the series. It appears they want to expand the series to a much wider audience than before, changing things up from the old formula of the original trilogy. Barlog continued:

"To me, that was important, because I really think we needed to have a much bigger audience," I want this to reach a lot of people; I want this to be on the level of the Uncharted’s and the Assassin's Creed’s. We want to grow this franchise big time."

Being a huge fan of the original God of War trilogy, I am excited to see that the studio is planning ahead for what’s to become of Kratos post God of War. I wouldn’t mind seeing Kratos take on the great god Anubis, smashing his way through Egypt’s many pyramids and tearing mummys apart limb-by-limb. The possibility of a Mayan centric God Of War sounds the most intriguing to me, giving the title fresh territory as we have not seen this era implemented in many games, if any.

The team has stated on numerous occasions that this entry to the series will be vastly different from what we are used to, including an over the shoulder camera and a much deeper character development than what we have seen in previous iterations. Are you excited for the new God of War title? Where would you like to see Kratos conquer next? Let us know in the comments!

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FRIDAY THE 13TH Is Getting A New Mobile Game In 2018

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There is a brand new Friday the 13th game coming early 2018, but this time Jason is attacking your iOS and Android screens! Friday the 13th: Killer Puzzle is being developed by Forest Green Enterprises; a subsidiary of Blue Wizard Digital.

In this mobile horror puzzle game you will get to play as Jason Voorhees once again. This time you will being stalking, hunting, and killing counselors in over a hundred different puzzle levels. Locations could range from the campgrounds of Crystal Lake to the highrises of Manhattan, from supermax prisons to snowy ski resorts, and many other places around the world. They even hint that you might experience some levels beyond what is located around the world, which is further supported by the fact that there is an Uber Jason (or Jason X) outfit on the Friday the 13th: Killer Puzzle website.

I'm not sure why, but the developers at Forest Green Enterprises have yet to launch an official announcement trailer on the game. I did find some coverage on the game initially from the YouTuber AthleticThumbs. Check it out:

Even not being a big fan of mobile games, I am a huge fan of puzzle games and play Friday the 13th: The Game all the time still. I can't wait for this to officially launch and plan to download this myself!

The range of different Jason's you can be is quite expansive and you can see through the screenshots on the website that there are multiple weapons that you will get to use as well. The one thing I am curious about at this point is, will there be multiple kill animations?

Either way, Friday the 13th: Killer Puzzle looks like it is going to be full of some fun challenges and just another great opportunity to put yourself in the shows of the infamous killer, Jason Voorhees. What more do you need? Will you be downloading this murder-on-the-go title?

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LEGO® MARVEL SUPER HEROES 2: “Champions” DLC Character Pack Revealed

Warner Bros. Interactive Entertainment just announced today the characters that will be available on the new DLC for Lego Marvel Super Heroes 2. The new expansion is called “Champions” and will become available for the PlayStation 4 and Xbox One, which will introduce eight new characters to the game. 

The new DLC is based on the Champions team from the popular Marvel comic book series. Players will get the chance to “unleash the limitless strength of Amadeus Cho and supersonic flight of Nova”. The DLC will also include Ironheart, Devil Dinosaur, Moon Girl, Viv, Wasp (Nadia Pym), and Hawkeye (Kate Bishop), which increases the main game’s roster of 200 heroes and villains. 

“The Champions are a group of teenage Super Heroes started by three Avengers disillusioned by the behaviour of their elders and the general state of distrust by the people towards super-powered beings. Eager to show the world what it truly means to be a Super Hero, they formed their own team and soon recruited other teenagers with similar ideals to their cause. Together they are determined to change the world their own way!”

The DLC pack can be purchased separately for $1.99, or as part of the Season Pass, that would also provide players access to six Level Packs and four Character Packs that would include the previously released Guardians of the Galaxy Vol. 2, and the Out of Time and Agents of Atlas Character Packs. You can purchase the Season Pass for $14.99 or as part of the Lego Marvel Super Heroes 2 Deluxe Edition that includes the main game, the Classic Guardians of the Galaxy Character Pack, and an exclusive Giant-Man LEGO Minifigure, if you get the physical version of the Deluxe Edition. 

As of now, developer Traveller’s Tales is yet to release information on the release date for Champions. What are your thoughts on the new expansion for Lego Marvel Super Heroes 2? Which character are you most looking forward to playing?

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Fallout: New Vegas is Being Remade in Fallout 4

A group known as Team F4NV is creating a mod to bring Fallout: New Vegas to life using the Fallout 4 engine. In the trailer above you will see many core systems from New Vegas alive and well.

It’s not surprising that New Vegas is getting a facelift from fans as it is one of the most beloved versions of the game in the franchises history. In the trailer you can see that players are able to enter the original starting town from New Vegas known as ‘Goodsprings’ and interact with NPCs, in this case they fire on an unsuspecting settler to show off the combat and the fan favorite return on the Karma system. Even the Radio New Vegas radio channel from the game can be heard in the background as players traverse the familiar landscape.


There isn’t an official date for when the mod will be available though it looks like the plan is to bring the entirety of New Vegas into the Fallout 4 creation engine. If you want to follow the developments of this mod you can follow their facebook page and their youtube channel for more information.

If this is ever completed how interested would you be to jump into the world of New Vegas again? Let us know in the comments below!

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Everything You Need to Know for CIVILIZATION VI: RISE AND FALL

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Civilization VI is a fantastic game and has become my favorite of the Civilization games. I love how they’ve taken the tried-and-true gameplay of previous versions and improved upon it. The extra strategy while building up your city with districts is new and challenging. The Builders are a new take on the Worker that, while frustrating at times, is better in my opinion. Having multiple leaders for the same civilization gives more depth to the game as well. So, what could be added in Civilization VI: Rise and Fall besides additional leaders and civilizations? As it turns out, a lot. In the official announcement, lead designer Anton Strenger mentioned that the goal for Rise and Fall was to introduce dynamic empires. After reading through their plans, I think they may have accomplished it. Let’s break down the new features one by one.

Golden Ages and Dark Ages

Throughout history, civilizations have prospered one era and been in big trouble the next. It looks like Strenger’s team wants to introduce a similar idea into their expansion. In the game we already have a Classical Era, Medieval Era, Modern Era, etc. to help break up our technology and civics trees. Rise and Fall will introduce “game eras” that are not connected to tech or civics, but rather our advancements and other adjustments behind-the-scenes. When a new game era dawns, the game will look at your “Era Score” from the previous era to determine if you get a Golden Age, a Dark Age, or neither.

A Golden Age will provide you with “huge bonuses to Loyalty and other game systems.” Basically, you will prosper very well. The downside is that future Golden Ages will be more difficult to obtain. On the other hand, a Dark Age is designed to weaken you. Loyalty in your cities (something we’ll talk about later) plummets and you won’t be in as good of a situation as your opponents. One bright side of a Dark Age is that you will have access to unique Dark Age policies in an attempt to keep you afloat. A Dark Age will also boost your chances of having a Golden Age in the future though and you’ll have the chance to get a Heroic Age. The Heroic Age looks to be a more powerful Golden Age which is great for you as it will give you an even bigger advantage during the next era.

Loyalty

If you remember “Culture Flips” from previous Civilization games, Loyalty won’t be entirely foreign to you. At its core, Loyalty is a way for Civilizations to lose control of their cities without the use of an opposing military. When a city has low loyalty, it runs the risk of rebelling against you and becoming a Free City that is easier for your enemies to pick up. This can change your strategy when it comes to border towns considerably since your city can potentially be swayed by your neighbors to leave you and join them directly. Golden Ages and Dark Ages will also affect this as cities that see a neighboring Civilization in a Golden Age are more likely to waver.

Governors

Governors appear to be similar to Great People, with the aim to help your cities in various ways. You will be able to earn up to seven Governors, each with a unique set of skills via promotions. The trick will be that you will have to choose between getting multiple Governors or promoting just a couple. Strenger talks about how each Governor will be better suited for different scenarios including:

Some thrive in taking an already established city to the next level, building Wonders and powering up trade routes. Others are more suited to new cities that are constructing their first districts and claiming their first bits of land. One can be a savior during a city siege, and can make or break a city’s defense against a powerful attacking army. Though normally Governors can only work in your own cities, there is one that can be assigned to city-states, affecting the Envoys you have there.

Improvements to Alliances

The current system of Alliances boils down to not being a nuisance for the other party. The new system aims to add tangible incentives to actively help allies and each Alliance will have a different type: Research, Military, Economic, Cultural or Religious. Each type of Alliance will have different benefits, plus as you stay in an Alliance it levels up to give you better bonuses. Here’s an example Strenger has provided for us:

Let me give you an example of how an Alliance can evolve over time, specifically a Research Alliance. At Level 1, both allies receive Science bonuses to their Trade Routes. But as the Alliance develops, powerful and unique effects come into play. At Level 2, both allies still receive their Science bonuses, but also receive 1 Tech Boost at a regular interval. Level 3 is all of the above, plus bonus Science when researching the same Technology, or a Technology your ally had already researched. These alliances are powerful enough that players are restricted to just one Alliance of each type at a time. But you and your Alliance partner can agree to change the type of your Alliance later in the game.

Emergency Situations

Emergency Situations trigger when a player gains a large advantage such as using a nuclear weapon or converting a Holy City to a different religion. Once triggered, the game will determine which of the other players join in the Emergency against the target. Once chosen, a player has the opportunity to accept the call or pass. If you accept, you and the others that accept will be given objectives specific to the emergency. If you are able to complete the objective, you gain a permanent benefit. If not, the targeted player gains a benefit.

Historic Moments

As you play a game in Rise and Fall, you can earn mini-achievements called Historic Moments. These are things like founding a religion, training your unique unit, circumnavigating the world, and many more. When you achieve a Historic Moment you’ll be given a bonus (an even bigger bonus is granted to the first player to achieve it) and it helps create a story for your game. These Historic Moments are one of the ways to increase your Era Score to get that Golden Age or Heroic Age, and it helps serve as a reminder of what you’ve done during your game. If you’re able to peel away from your game after “one more turn” then this can help remind you of where you were headed.

This has a lot of potential for helping people remember their greatest games and I hope you can look back after the game and follow the story created by each of your games. It would be fantastic if a video was created at the end of the game that showed the highlights from these Historic Moments for you to share with all of your friends.

New Leaders and Civilizations

This is one of my favorite parts of this game: Civilizations. I love having a wide variety of options available and was sad when I switched to Civilization VI and had fewer options than Civilization V: Brave New World. However, with DLC they’ve been working hard to give us more great Civilizations to play as and with Rise and Fall we’ll get eight new Civilizations and nine new Leaders. We don’t know all of the new ones quite yet, but we’ll keep you updated. Here’s what we do know.

Korea – Queen Seondeok:

I was surprised to see this one, but mostly because Seoul is a city-state already. Korea will have the Seowon as a unique district that replaces the Campus. It looks like just as in previous versions of Civilization, Korea will be all about the technology. Korea’s ability gives you science from Mines and bonus food from farms when adjacent to a Seowon. The Hwacha is a strong unique ranged unit. Hwara is Queen Seondeok’s ability and gives you science and culture in cities with governors.

Netherlands – Queen Wilhelmina:

Grote Rivieren is the ability for the Dutch, and it will have you building next to water whenever possible. Campuses, Theater Squares, and Industrial Zones will gain adjacency bonuses from rivers, and when you build a Harbor, you gain additional tiles to help expand your borders. The Polder unique improvement provides food and production on water tiles that are on the coast. This can help save some of your precious land tiles (remember you want to be by water which reduces the number of those you have) for your districts and resources. With the unique De Zeven Provincien unit, you’ll be able to control the high seas and get an advantage against defensive districts. Wilhelmina’s Radio Oranje ability strengthen Loyalty in her own cities through trade routes and gives her Culture when trading externally.

Mongolia – Genghis Khan:

Genghis Khan is known for being vicious on the battlefield. His ability is Mongol Horde and it increases the strength of your cavalry units while also providing a chance to capture any cavalry units you defeat. This provides the potential for building a giant cavalry army mid-war. Mongolia’s Ortoo ability creates a trading outpost as soon as you begin a trade route with another nation. This increases your diplomatic visibility with the nation which can be a big benefit in negotiations as well as on the battlefield. That’s right, Mongolia gains combat strength against opponents for each level of diplomatic visibility they have with that nation. Mongolia replaces the Stable with the Ordu. Any cavalry units trained with an Ordu gets extra movement to create very mobile fighting force. The ranged cavalry Keshi is Mongolia’s unique unit and it can share its movement speed with any unit in formation.

Cree – Poundmaker:

With the Nihithaw ability, the Cree are great early-game. They can get their first Trader after researching Pottery, and when a Trader moves into an unclaimed tile within 3 spaces of a Cree city, they claim it for the Cree. Talk about fast expansion! The Mekewap improvement has the ability to provide Production, Housing, Gold (when next to a Luxury Resource), and Food (when next to a Bonus Resource). That’s a pretty powerful improvement that will further help the Cree nation grow, especially early and mid-game. With the Okihtcitaw unique unit, the Cree are better at early-game exploration as this unit replaces the scout, is stronger, and comes with a free promotion. Not to mention Poundmaker’s Favorable Terms ability that gives shared visibility from alliances, plus getting Food when trading with external cities that have camps and pastures. Sure, this gives that city additional gold based on the number of camps and pastures, but that’s still a pretty good deal.

India – Chandgragupta:

India is already a playable Civilization and none of their abilities have changed. However, Chandgragupta provides the Arthashastra ability which allows him to declare a “War of Territorial Expansion” after you get the Military Training civic. This unique type of war provides your troops with faster movement and more strength during the first few turns. While Ghandi tends to be more of a peaceful leader, Chandgragupta gives you a way to really utilize those War Elephants to attack.

The other four Civilizations are sure to be announced before the release of Rise and Fall on Fabruary 8, 2018, so check back to find out what they are and what they will be able to do. What part of the expansion are you most excited about?

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INJUSTICE 2 Reveals Newest Character: Enchantress

Injustice 2 has announced its next character in the lineup of super heroes and villains available to the DC universes video game. Now you can summon demonic creatures, control player characters, and use magic to destroy your opponents in this newest release.

For all of those who, like me are not the most familiar with the comic book series. Enchantress was the super villain of the movie Suicide Squad. She was the ancient demonic sorceress who possessed the scientist June Moone. And while there isn’t much mention of June you can see in a couple of her abilities in the trailer above she makes a couple appearances as Enchantress leaves her body to decimate her foes. The skin in the game seems to be more akin to the comic book series than the movie which is a welcome sight, but i’m sure somewhere buried within we will see a skin from the movie as well.

Are you excited about this character? If not who are you hoping they would add to the roster?

Enchantress is available for Early Access on January 9 for the Ultimate Edition, Ultimate Pack, and Fighter Pack 3.

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Creative Director For UNCHARTED: THE LOST LEGACY Leaves Naughty Dog

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In a post via Twitter, Uncharted: The Lost Legacy’s creative director, Shaun Escayg, has announced that he has left Naughty Dog for reasons he did not disclose. However, looking at the recent posts in his social media pages, gives us a few clues on where he may be heading next. 

Escayg, who has been with Naughty Dog for seven years seemed to have ended his employment with the developer in good terms. In his tweet, he mentioned how he joined a talented team of developers during the early stages of the development of one of Naughty Dog’s most successful franchises, The Last of Us. Escayg also shared how his skills and creativity grew even further as he and Naughty Dog worked on Nathan Drake’s final adventure, Uncharted 4, and the most recent title in the franchise, Uncharted: The Lost Legacy, the first game that had a different protagonist besides Drake. 

Although Escayg dis not give any official announcement as to where or what he will be working next, his Instagram post showing the Avengers logo, as spotted by various people, is a very obvious clue on his next endeavor. The caption of the post read, “to new Adventures- bring it 2018!”. 

Well this could mean one of two things, first, he may be transfering ship and moving to Crystal Dynamics to work on their upcoming Avengers game in partnership with Marvel of course, or he’s probably just a fan of the Avengers and looks to the group of heroes as a symbol of a new beginning?  Whatever it is, Escayg still hasn’t confirmed if the rumors about where he is heading to next is true or not. 

What do you think prompted Escayg’s departure from Naughty Dog? Will the upcoming Avengers game be better with him around? You can check out the last game he helped develop at Naughty Dog by checking our review of Uncharted: The Lost Legacy here

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DRAGONBALL FIGHTERZ Opening Cinematic Looks Dope

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Bandai Namco has released another video to show off just how epic Dragonball Fighterz is going to be. This time they simply showed what the opening cinematic to the game is going to be, but I have to say that it makes the game look so much cooler than it did back when I played the beta at E3. Check it out:

This opening cinematic does show off more characters than they gave the moment to show off their name. While Android 17 was among Android 18 and 16, he wasn't given his own tag. This brings to question, what will the final roster actually be? I hope that he also makes it on the list because those three are like a set and each would have their own specials that I would love to exploit.

They also didn't show off the different saiyan forms for the multiple characters, so the next question I have would be - are we going to be able to transform mid battle or will they be separated on the roster like previous Dragonball games? If we can transform mid battle, would that actually affect how hard we hit or what our moves will be?

The cinematic looked amazing for sure, but I am anticipating so much that I am left with more questions after watching it. I can't wait to find out more about the game as it nears launches later this month!

While I am super excited to see that they are going to have both Teen and Grown Gohan's, I would like to be able to play as Master Roshi just once. He was an actual fighter in the original Dragonball series after all! What are your overall thoughts on the opening cinematic? What character, or characters, do you feel was left out and are still hoping to see make it on the official roster?

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