Sony Confirms PSN Name Change Option For The PS4


Ever since the launch of the PlayStation 4 five years ago, players have been bombarding Sony to allow them to change their PSN Online ID on the console. After years of resistance, Sony finally confirms that it will begin testing the feature allowing players to change their name on the platform as it enters the PlayStation’s Preview Program.

Currently, the feature is only available to players who have previously registered as testers for PS4 system software betas. For everyone that is registered and has access, the first name change will be for free. However, subsequent changes will cost $10 for regular users and $5 for PlayStation Plus members.

Changing your name in PSN is rather simple. All you have to do is access the feature via the settings menu or the profile page of your PS4. From there, you can simply change your name, which even includes the option to display your previous PSN ID alongside your new one so friends can recognize you. It is important to note that the decision to place your old ID beside your new one will be crucial because you won’t be able to change this after you decide whether or not to display your old PSN ID.

Another thing to remember is that not all games will support the name change. However, Sony revealed that it will be compatible with all PS4 games released after April 1, 2018, and “the majority of the most-played PS4 games.” In case the player encounters issues related to the name change, Sony will allow you to revert back to your old ID for free.

The preview program will run until the end of November this year, and Sony plans to make the feature available to all users in early 2019. Lastly, the company also promised to release a full list of compatible games before the feature is rolled out worldwide.


ASSASSIN’ S CREED ODYSSEY Sold More Than Origins In Its First Week

After Assassin’s Creed Odyssey’s launch earlier this month, the game was able to overtake the first week sales of its predecessor, Assassin’s Creed Origins. Moreover, Odyssey also sold more than both Unity and Syndicate, with Ubisoft revealing that Odyssey has had “the franchise’s best launch-week performance of this console generation.”

"We are incredibly proud of what the team accomplished with Assassin's Creed Odyssey, and humbled by the amazing reception from critics and players," Ubisoft’s Geoffroy Sardin said. "Launch is just the start of this epic journey. We have robust content plans for Assassin's Creed Odyssey that will keep players engaged and exploring the game's beautiful and compelling world for a long time to come."

Ubisoft attributes the high review scores of Odyssey as the primary factor that boosted sales as the developer revealed that the game even sold twice as fast as Syndicate after it was launched last week.

Assassin’s Creed Origins is now available for the PlayStation 4, Xbox One, Nintendo Switch, and Microsoft PC.


RESIDENT EVIL 2 REMAKE Deluxe Edition Includes Elza Walker’s Costume

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If you’re a long-time fan of the Resident Evil franchise, then you might have an idea who Elza Walker is. However, for those who are unfamiliar, Elza Walker is the scrapped protagonist of the first version of the original Resident Evil 2 alongside Leon Kennedy, that has been called Resident Evil 1.5.

As the release date of Resident Evil 2 Remake gets nearer, Capcom has released details on the game’s Deluxe Edition that will finally allow players to see Elza Walker in action, well—sort of. The Deluxe Edition will include five character skins, a special weapon, reversible box arts, and the ability to swap the game’s soundtrack with the music from the original game.

First off is Claire Redfield’s Elza Walker costume, which is based on the original version of Resident Evil 2 that didn’t make the cut. Elza is a motorcyclist student attending Raccoon University but was later replaced with Claire Redfield, to give the character a link to the first game. Moreover, Claire is also given two additional costumes such as military and noir-themed outfits.

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Leon, on the other hand, will sport two additional costumes, which will also include a noir-inspired outfit, and a traditional “Arklay Sherrif” costume. The Deluxe Edition will be priced at $69.99, which is $10 cheaper than the Standard Version. A Collector’s Edition is also available for $199.99.

Resident Evil 2 Remake is only a few months away and will be released on January 25, 2019, for the PlayStation 4, Xbox One, and Windows PC.


BORDERLANDS 2 Is Heading To PlayStation VR

Borderlands 2 was initially released in 2012 by 2K and Gearbox Software and will be re-released for the PlayStation VR this December. Borderlands 2 VR will contain a massive virtual reality update and will be priced at $49.99 when it launches on December 14 this year.

The VR version of the game will include the original campaign and the four playable Vault Hunters. However, the re-released version will be strictly single-player only, as announced by the PlayStation Blog. Moreover, the game will receive a virtual reality overhaul, which will include the Bad Ass Mega Fun Time (BAMF Time), which is a new ability that allows players to slow the speed of the game and strategize attacks accordingly.

Gearbox also revealed that the playable characters will include “BAMF-modified skill trees” plus updated skills due to the game’s single-player-only format.

“The original four playable Vault Hunters from Borderlands 2 are back, along with their special abilities and BAMF-modified skill trees,” Gearbox revealed via the PlayStation Blog. “We added in BAMF Time upgrades to previous abilities, like Zer0’s “Death Mark,” which marks targets for additional damage but now also restores two seconds of BAMF Time per marked kill.”

“And since Borderlands 2 VR is a single-player experience, we updated previous skills that relied on a co-op partner, such as Maya’s “Res” ability, which now is called “Empathy” – causing Phaselock to deplete half your current health, damaging enemies based on how much health you lost, and doubling healing during BAMF Time.”

Borderlands 2 VR will also support Sony’s PlayStation Move controllers and will allow players to drive vehicles in the first-person perspective while in VR. Borderlands 2 VR releases on December 14 for the PlayStation VR.


Sony is Now Working On The PS4’s Successor


For a few years now, people in the gaming community has been talking about and speculating on when Sony will finally reveal the successor to the PlayStation 4. The Japanese Gaming company has been silent with regards to the topic, but Sony has now revealed that yes, they are already working on the next-generation PlayStation console.

In an interview with the Financial Times, Sony’s CEO Kenichiro Yoshida revealed that “At this point, what I can say is it’s necessary to have a next-generation hardware.” It’s not exactly surprising that Sony is already developing a new console, given that the PlayStation 4 has been in the market for five years now. If the company would stick to a consistent gap in-between systems, then players can expect the PlayStation 5, or whatever Sony decides to call it to release by 2019-2020.

Moreover, the FT reports that several sources explained that the upcoming console “might not represent a major departure from the PS4, and the fundamental architecture would be similar.” It could mean that Sony is not planning to compete with Nintendo’s hybrid console, and would rather stick to the traditional system that the PlayStation has been known for. Whatever form this new console may take, it is now only a matter of time before Sony gives us a peek of what it’s up to.


Retro-Bit Power Stick Review: The Best Way To Play NES Games!

Third party accessories have a history of being unreliable and reserved as a backup controller we force our friends to use during local multiplayer. Thankfully, we have come a long way in the last few years and numerous third party controller options have become a viable and cheaper substitute to their first party counterparts. This increase in quality isn’t just locked into the modern era of gaming, either, as companies continue to develop controllers for retro consoles. The focus of today's review is the Power Stick from Retro-Bit. Available for $24.99, this arcade style controller looks to stand above the competition for best NES input method.


Aesthetics and Build Quality

Inside the box we have the Power Stick and an instruction manual. The Power Stick features a design extremely reminiscent to the NES Advantage arcade stick including a control stick, A button, B button, Start button and Select button. The control stick utilizes an 8 direction gate and has an audible click when each direction is pressed. Like the control stick, the A and B buttons on the Power Stick offer an audible click when pressed and are offset for easier handling. Start and Select, while not having this click, feel very responsive.

The Power Stick only uses one controller port plug which means the adjustable turbo buttons found on the NES Advantage are not included, but this also allows players to hook up 2 Power Stick controllers to enjoy simultaneous gameplay in games like CONTRA or TMNT 2 THE ARCADE GAME. Construction of the Power Stick also feels very solid, despite its light weight, with sturdy plastic. The color scheme exactly matches that of the NES with its greys, blacks and reds. d



Playing NES games with the Power Stick has been a true treat! Every input has been detected flawlessly and the audible clicks of the control stick and buttons add to my confidence of gameplay. I seriously feel like I am way better at these games then I have ever been with a traditional NES controller! So much so I might have to give BATTLETOADS another shot with this thing! Every game I tested has been completely compatible with the Power Stick as well, including random homebrew and reproduction carts.


My time with the Power Stick has been a true joy and one of my best third party controller experiences, retro or otherwise. While I have never been one to play console games with an arcade stick style controller before, I think this might now be my favorite way to experience NES games! If you are a fan of arcade style gameplay, the NES Advantage, or the NES in general, the Power Stick from Retro-Bit is an amazing control option I can highly recommend!


Hungrybox and Cosmos Emerge Victorious at The Big House 8

Last weekend, the final Super Smash Bros. supermajor of the year went down in Detroit’s Cobo Center. Within the sprawling convention center, thousands of Smash players and spectators congregated to watch the action unfold—and they were rewarded with quiet the exciting event indeed.

In the Melee Singles bracket, second seed Juan “Hungrybox” DeBiedma won the event after dropping a single game to his fellow Floridian Justin “Plup” McGrath in grand finals. In doing so, he positioned himself as the leader in the race for the year-end No. 1 ranking, winning a supermajor after failed attempts to do so at Genesis 5 and Evolution Championship Series 2018.

Plup’s path to grand finals was not the run that many would have expected. In the first round of Top 64 bracket, he found himself on the losing end of a set against top Texan Ice Climbers player Connor “Bananas” Lamb, who went on to qualify for Top 8 winner’s side thanks to wins over Hugo “HugS” Gonzalez and Ice Climbers destroyer Shephard “Fiction” Lima. Bananas eventually placed fifth after losing to Hungrybox and Zain “Zain” Naghmi, but he successfully earned himself a spot in November’s Smash Summit 7, alongside Jeffrey “Axe” Williamson, who defeated his fellow seventh-place finisher Charlie “AbsentPage” McKinley 3-0 in a tiebreaker.

Bananas was tied in fifth by The Big House 8 top seed William “Leffen” Hjelte, who lost to Joseph “Mang0” Marquez in an exciting winner’s semi-finals set before falling to Plup in a rage-inducing loser’s quarter-finals match that culminated in a missed ledgedash and angry controller throw by the Swede. Though Mang0 was unable to follow through with his victory over Leffen, losing a blowout winner’s finals to Hungrybox, his third-place finish was nothing to scoff at.

As for Zain, the Panda Global Marth main scrapped his way to a fourth-place finish, dropping to loser’s bracket early after losing to Jason “Gahtzu” Diehl in round one of Top 64 winner’s bracket and running through an epic loser’s run that involved victories over Rishi “Rishi” Malhotra, Zachary “SFAT” Cordoni, AbsentPage, and Bananas before losing to Plup for a fourth-place finish.

On the Smash 4 side, Brian “Cosmos” Kalu defeated his fellow Panda Global member Eric “ESAM” Lew in grand finals, topping off a bracket run that also featured wins over such talent as Orion “Darkshad” Wolf and Tamim “Mistake” Omary. ESAM’s run was similarly impressive; the veteran Pikachu main defeated Saleem “Salem” Akiel Young and Gavin “Tweek” Dempsey—twice—on his way to grand finals.

However, the underdog story of the event was that of Yatiyaña “Yeti” Schaper, who ran through loser’s bracket to upset James “VoiD” Makekau-Tyson, Salem, and Darkshad, all with Young Link and Mega Man. As many consider The Big House 8 to be a swan song of sorts of the competitive Smash 4 scene, Yeti’s run is sure to be long-remembered, and many eyes will be on the Minnesotan as the Super Smash Bros. Ultimate metagame develops.


THE GARDENS BETWEEN Review: A Truly Immersive Puzzle Experience


Puzzle games are not new in gaming with titles such as Tetris in 1984, Myst in 1993, and The Room in 2012, to name a few. However, The Gardens Between by developer Voxel Agents takes a simple puzzle game into an intuitive experience that contains an interesting story and tests the player’s logic and reasoning.



The Gardens Between centers on the journey of two young friends who embark on an adventure on several garden islands to carry a sacred light. The characters can manipulate time, which serves as the central mechanism to progress through the game. The story is exciting and straightforward, but the main attraction in this game lies with the intricate puzzles standing your way. You’ll soon find yourself on several islands, each containing its own mystery that you must solve to move forward.



Each island contains the same concept. Players would start at the bottom and must make their way to the top while carrying the sacred light, which must be placed on an altar of some sort. Although this may look like an easy task at first, every level will present several obstacles that would prevent the player from reaching their goals.

The sacred light has the power to clear the fog that blocks the way, and that fog can also be used as a bridge to cross gaps. Several jumping lamps may also be available on multiple islands that players can use to transport the light, which is useful when mini-blackholes that may suck the sacred light away from the player is present in the path ahead. This concept is pretty much similar throughout the game. However, each island will contain unique challenges and obstacles and players must strategize on how best to manipulate the time when to use the jumping lamps or other in-game objects. In the end, the player must safely transport the sacred lamp to the altar found at the top of each island to clear the level.

Probably what sets this game apart from other puzzle games is how it tackles the very essence of friendship between the two characters. The islands on which the player find themselves in, are themed according to objects or activities that make up one’s childhood such as video games, sports, pop music, and so on. Every time the player clears an island, an icon representing that area’s theme shoots up to the sky, and are interwoven to the story that delves into the bittersweet reality of transitioning from a child to an adult.

The game’s visuals sport a dream-like fantasy world that combines seamlessly to its soft and enchanting soundtrack that somehow reminded me of the music in The Great Plateau in The Legend of Zelda: Breath of the Wild. The game’s simple story yet complex puzzles makes for a relaxing and entertaining experience that made me think of my own childhood as I traverse the islands and solve puzzles.



The Gardens Between brings together an extraordinary puzzle experience that utilizes the player’s observation and logical skill. Although the concept of each island remains the same throughout most of the game, the player must still observe how time influences objects in the environment and must carefully strategize on how to climb their way on top of the islands and safely transport the sacred light.

The game was short but sweet and delivers a beautiful puzzle experience married with the nostalgic memory of one’s childhood and the importance of building a strong friendship. The Gardens Between is available now on Steam, PlayStation 4, and Nintendo Switch.


New SPYRO Gameplay Footage Revealed


Publisher Activision has released new gameplay footage for the upcoming Spyro Reignited Trilogy, that showcased the iconic Icy Speedway, which is the second Autumn Plains Speedway found in the original Spyro 2: Ripto’s Rage.

Of course, players who were able to experience the Icy Speedway back in the days of the original PlayStation knew how excruciatingly tricky this level is. No one knows whether the remastered version of the game will retain the difficulty, or ease this level for beginning players. Nonetheless, we’re liking how things are progressing so far with Spyro Reignited Trilogy.

Spyro Reignited Trilogy is slated to release on November 13 for the PlayStation 4 and Xbox One.


Skybound Games To Help Complete Telltale’s THE WALKING DEAD

Weeks after Telltale’s sudden closure, Skybound Games announced at New York Comic Con that The Walking Dead: Final Season will be completed. Skybound Games was founded by the creator of The Walking Dead, Robert Kirkman, who also shared the announcement on Twitter.

Variety reports that the studio will be working with members of the original team to conclude the story of the fourth and final season of Telltale’s The Walking Dead. During the New York Comic Con, Kirkman himself revealed that “we can’t lose Andrew Lincoln and Clementine in the same year.”

As of now, no details regarding Skybound’s takeover has been revealed so far. However, it’s nice to know that Clementine’s story will be given a proper ending, amidst the turbulence that Telltale Games is currently facing. Earlier this week, Telltale has reportedly laid off the last remaining members of its staff as the studio is assumed to be cutting overhead costs in preparation to multiple lawsuits filed by former employees.