Skybound Is Looking To Hire Ex-Telltale Devs To Finish THE WALKING DEAD: THE FINAL SEASON

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Last week, Skybound Games announced that it will be taking over the completion of the final season for Telltale’s The Walking Dead after the studio announced its sudden closure and laid off all of its staff. Now, after a Q&A session on Reddit, Skybound’s CEO Ian Howe revealed that the studio is looking to bring back all previous developers from Telltale to help complete the final season of the game.

“The plan is for it to be staffed 100% by former Telltale staff,” Howe said during the Q&A session. “We’ve been in contact with most, if not all of them in one way or the other. I met most of them personally last week…great bunch of people and it was a great dun chatting with them about how we can get the show back on the road.”

Of course, Howe was aware that asking people to come back to the project won’t be a simple task. He revealed that “it’s unfair to ask someone to come back and do a couple of weeks work, especially if that would get in the way of another job offer, so this is just one example of some of the challenges we face.”

As of now, no new details were revealed about the upcoming Episode 3 and 4 of the game’s final season, but it is safe to bet that both episodes will be released at a slightly later date than what Telltale initially scheduled.

The Walking Dead: The Final Season’s first two episodes are now available for the PlayStation 4, Xbox One, Switch, and PC.


DAYS GONE Is Delayed Once Again

It seems that players would have to wait even longer for the zombie survival game Days Gone as reports indicate that Sony is pushing back the release of the exclusive title from February 22, 2019, to April 26.

Days Gone is currently in development by Bend Studio, which will be the developer’s first game since 2012. It has been revealed that the reason for the delay is that Sony wanted to give the studio more time to polish the game up. This isn’t the first time that Sony had to delay Days Gone as the game was supposed to be released this year, but has been moved to the February 2019 schedule.

The game will feature an open-world post-apocalyptic world set in the Pacific Northwest. The player will take control of Deacon St. John, who is a former outlaw and now lives a nomadic life two years after a global pandemic almost wiped out humanity. Days Gone will feature a dynamic weather system and a seamless day and night cycle.

Days Gone is now set to release on April 26, 2019, exclusively for the PlayStation 4.


BLACK OPS 4’s First Week Sales Hits $500 Million

Call of Duty: Black Ops 4 is having an amazing launch week as reports reveal that the game has made over $500 million worldwide in a period of only three days. Moreover, Black Ops 4 has seen a significant increase in its player base and has broken records for Twitch views.

The game’s Executive Vice President and General Manager, Rob Kostich from Activision said in a statement that, “Black Ops 4 is off to a blockbuster start. Our player counts and hours played are up year over year, our viewership on Twitch has set new standards and is showing just how fun Blackout is to play and watch, and the weekend results yet again put Call of Duty at the highest tier of entertainment. We’re really excited about Black Ops 4’s momentum. There’s much more to come, we’re just getting started.”

Call of Duty: Black Ops 4 is now available for the PlayStation 4, Xbox One, and Windows PC.


PUBG Is Giving PC Players Free Beanies As An Apology For Server Issues

A few days ago, PUBG on the PC had experienced several server interruptions. Yesterday, routine live server maintenance was performed, and players were unable to connect to servers and received a message saying that a “network lag” was detected.

PUBG was quick to respond by posting a tweet revealing that the developer is aware of the connectivity issues and resolving the problem was their highest priority. Now, to appease disappointed fans for the service disruption, PC players who will be logging in before 5 PM PDT on October 23, will receive a free black beanie with headphones, together with some 20,000 battle points for players to spend in-game.

Player’s Unknown Battlegrounds is now available on the Xbox One, Windows PC, and mobile devices.


ASSASSIN’S CREED ODYSSEY Cancels Its First Elite Mercenary Event

After undergoing unspecified technical difficulties, Ubisoft was forced to cancel the first of the “Elite Mercenary” limited-time events in Assassin’s Creed Odyssey. The event was supposed to go live this week and would have allowed players to embark on rare quests and hunt for rare loot.

Sadly, Ubisoft is unable to find a solution due to server problems saying that the event will be canceled for the time being. In the developer’s announcement via Twitter, Ubisoft revealed that Damias “was intimidated by the idea of facing the misthios. He’ll give you a fair fight as soon as we track him down.”

As of the moment, Ubisoft announced that the events will resume on October 23. Assassin’s Creed Odyssey was released earlier this week for the PlayStation 4, Xbox One, and PC.


Check Out Rishi’s Analysis Of His Legendary Set With Zain At The Big House 8

The Big House 8 was an exciting Super Smash Bros. Melee event from beginning to end. Though the tournament’s Sunday Top 8 featured gripping matches, such as Joseph “Mang0” Marquez and William “Leffen” Hjelte’s back-and-forth winner’s semi-finals showdown, arguably its most entertaining set occurred during Saturday’s Top 64 bracket: the five-game Marth ditto between Zain “Zain” Naghmi and Rishi “Rishi” Malhotra.

Entering the set, there were many apparent similarities between the two competitors. They began their Melee careers in the same region, Maryland/Virginia; they both main Marth; both have experienced noteable come-ups this year, with Zain winning Shine 2018 and Rishi defeating Jason “Mew2King” Zimmerman at Evolution Championship Series 2018; and their playstyles are similar, both featuring shades of new-age Marth technology that sets them apart from old-school Marth players such as Mew2King.

The set delivered on the hype. As commentator Kashan “Chillin” Khan noted, the two were extremely familiar with each others’ play, making each game into a cerebral battle of wits decided by a few crucial moments and reads. Each game went down to the wire, with the fourth ending in a stunning reversal by Zain that prevented him from losing the set 3-1. But as entertaining as it was, much of the true drama remained locked inside the heads of the competitors.

Until now. Aside from his impressive resume as a player, Rishi is also an avid content creator; he has his own podcast, Analog, which he co-hosts with commentator Zane “Epengu” Bhansali. And on Tuesday, he released a 90+ minute analysis of the set, getting into the nitty-gritty to explain his—and Zain’s—decision-making. Check it out below:

This analysis is a must-watch for anyone interested in competitive Super Smash Bros. Melee. Competitor interested in improving their game, particularly Marth mains, would learn much from watching it, and commentators hoping to understand the mindsets of top players would benefit as well. And regardless, it’s just entertaining. If you’ve got an hour and 36 minutes to spare, don’t hesitate to take a look!


The Spirits From INFLICTION Are Finally Released


It wasn’t too long ago that we got a taste of what Caustic Reality had in store with their horror game Infliction. While there was no release date set, the excitement for the games full release was built off the short demo they shared on Steam. The wait is finally over though as Infliction has officially launched as of today!

Venture through a house while trying to find out why you are there and what lurks within the shadows. With a disturbing surrounding full of questionable moments and unnerving truths, players will need to make their way out of the house while avoiding the evil spirits that haunt the home.

If you saw my first impression of Infliction, then you already know that this horror game shows some serious promise. While it has a rather classic set up, knowing what is coming for you doesn’t make it any easier to handle! After playing the demo I found myself wondering how bad the things I don’t see coming are going to be.

With Infliction fully released on Steam as of today, now is the time to see just how brave you are in the face of certain danger. Do you have what it takes to face the spirits that haunt the shadows of a home that you don’t recognize?


SINNER: SACRIFICE FOR REDEMPTION Review: Exciting and Infuriating Combat


Bringing a mixture of Dark Souls difficulty along with the boss selection of Mega-man while removing the adventure of both titles is Sinner: Sacrifice for Redemption. This game by Dark Star Game Studios proves that just providing a nigh possible battle challenge is enough to keep a player entertained.


A cryptically told story through short phrases and battle hints, you play as a soldier who found himself in a mysterious and dark cavern. Full of gloom around you, the only way to move is forward. Soon you will be in a room with seven temple-like structures that all open to strange and powerful foes with a dark past of their own. With each fight taking a sacrifice to begin, it’s up to this young soldier to decide if they will remain trapped within the cavern or find redemption through the required sacrifices.


When you first start up, the first thing players will want to do is learn the controls. While the pause menu shows the entire list of controls, note that this does not stop time in-game at all, leaving you vulnerable to attacks. There is a few guides you can talk to that will tell you of your main attack and defense options, as well as teach you about your extra items. There is also a few small, easy to beat enemies that show up to help you practice the controls before heading in to the boss battles.


Immediately following this short tutorial-like area you will find yourself in a temple room with seven shrines. Each shrine takes you to another boss and will require a sacrifice of some kind to enter. The sacrifices range from health depletion, item depletion, broken defense, weaker attack, and more. The hardest lesson was learning that after defeating the boss to a shrine, that sacrifice does NOT return and if you were to re-activate the shrine to get it back then it will take away your victory over that boss as well.

Each boss has their own openings for attacks and weaknesses that help give you the upper hand. While majority of the bosses are much larger than you, their attacks are also slower most of the time. The main thing is to find out what item hurts or affects them the most and then abusing it to keep the upper hand. Be careful though, their attacks are powerful and death comes easily!

Without wanting to spoil anything, I will just speak of one boss. For this I will choose the boss of gluttony, again leaving the name out to help refrain from spoiling anything. This boss didn’t seem to be affected by anything until I started using the javelins in a more repetitive manner. Then I realized that if I can land two javelin throws on him in a row, while he is open and not reading for an attack, this would cause him to stall for a moment and gave me an opening. Using this knowledge, and my environment to help block his attacks, I was able to defeat him with only a little bit of strife.

As for the items you will have available to use, there are a total of four options. The first option is a healing orb, which can be used either one at a time or as many as you wish consecutively. So don’t smash the button when you get yourself in a tense moment because the game will let you use them all up for no reason! The second and third options are two range weapons: lightning javelin and fire pot. Both of these will do a slight bit of damage to the boss, but can be more effective when used properly as explained above. The last option you have is a fire sword. This will ignite your weapon to be a flaming sword, allowing you to do more damage to the enemy for each hit, but be careful because it will slowly damage yourself while activated.

Graphics and Sounds

While the game had a slight cartoon-ish style to it, it didn’t hinder the fierce look of each boss. They could of gone with the somewhat realistic style of Dark Souls, but I think it is a fitting style to go with something more laid back as the enemies difficulty brings fear on its own.

The sound effects used were all very accurate and helped depict what was exactly going on throughout the fight. You could hear the stomping when the larger bosses were moving, the dragging when a sword is touching the ground while moving, the shield smash when you defend, and all of the above sound effects that separated when a boss was spitting acid or spitting fire.


Other than wanting to defeat a boss again with your new knowledge of how to best defeat them or simply try to improve your skills by fighting the bosses you had trouble defeating the first go, there isn’t much reason to revisit this game.

What Could Be Better

The second weapon option they give is a two-handed long sword. While this is a good option to give players, they must have made it too long as simply wielding it caused the tip to constantly clip through the ground. It should have dragged behind the player with how long it was, but instead it just went through the floor.

A longer tutorial would have been a good touch. Perhaps a simpler, small boss to face off. While the few enemies gave me an idea of the control, the first few fights wasn’t enough for me to really understand the controls. I found myself having a lot of trouble on the first boss I faced because I didn’t even know how to play really, just how to smash one button and defeat some small guys.

This is more of a smaller issue, but when you start the game they give the option to have a free roam or a fixed camera. I chose fixed as I knew it would be easier for combat, but they should have just had that option in the pause menu so players could switch to having control of the camera at any time.


Sinner: Sacrifice for Redemption is a very challenging game that I thoroughly enjoyed playing. I would recommend this to any hardcore strategy fighting gamer looking for another game that brutally challenges their skills and patience. Some of the most fun I’ve had while being infuriated at the same time!


New Horror Game APPARITION Will Have A Leaderboard

Horror games continue to come up with new situations for players to face head on. It seems more often than not we are put in these problematic scenarios without a weapon or means of defending ourselves. One could argue that this is exactly what makes a horror game even scarier; giving the feeling of helplessness as you attempt to complete your job.

Tasked with the job of a paranormal investigator, Apparition by MrCiastku will bring you into a dangerous game of cat and mouse. While trying to capture evidence of the horrific atrocities that occurred in Green Creek, you will need to also plan how to escape with your life before becoming the next victim of the haunted land.

Apparition looks to be a “survival as long as you can” type game with unlockable upgrades rewarded to players for brave acts and a leaderboard for players to climb. It’s rare to see a horror game with a leaderboard, challenging players to be braver than each other and come out with the highest score. But what’s more important: your life or your score?

Planned to release this Halloween, exactly on October 31st on Steam, will you have the courage to take first place?




Ever since the incredible response from the gaming community to the heart crushing difficulty of the Dark Souls series, more and more games have been trying to give a similar barely beatable concept for players to overcome. In the early days of gaming, Mega-man was considered the game that shredded many players dreams of overcoming and incredible enemy. Now it is time for an indie developer to challenge players with nigh defeat-able opponents.

Sinner: Sacrifice for Redemption by Dark Star Game Studios is the game that I am talking about. This boss fighter is set to challenge you every step of the way as you search for redemption in a dark world. Taking you into an unknown place with a simple sword and shield set up so that you could attempt to take on many great foes with their own dark pasts – will you be able to fight for salvation?

Sinner: Sacrifice for Redemption is looking to be a very challenging game and one that is sure to both infuriate us, as well as entertain us. Bringing back patience into the battle, along with other defensive and offensive options, this title could be the exact fight fans of games like Dark Souls have been waiting for.

Launching today on PC via Steam and Discord, Nintendo Switch, PlayStation 4, and Xbox One, the choice is left up to you. The only question is: do you have what it takes to make it through alive?