RICK AND MORTY’s Renewal Took So Long So The Creators Could Ensure Its Immortality

After a ridiculously long wait as fans wondered if Rick and Morty would see a fourth season, the big surprise announcement came that Adult Swim ordered a whopping 70 episodes that would carry the show through multiple seasons.

The reason that the deal took so long is because that is the kind of deal that creators Dan Harmon and Justin Roiland were working for. They wanted to ensure the future of the series and the insanely fun and ridiculous adventures that Rick and Morty will embark on.

Before the deal was announced, Harmon and Roiland did an interview with GQ that was posted recently and in it, they explain they were going for immortality:

"It has [been renewed], but we’re still in negotiations." Harmon and Roiland say they’re holding out for a contract that grants them immortality. Or, if immortality is unavailable, at least "many, many, many more seasons," and enough money so that, as Roiland says, Harmon "doesn’t have to take 12 other jobs while we’re working on season four." That way, Harmon can give Rick and Morty the full attention it deserves. To be able to follow his bliss, without taking on a dozen other tortures-for-hire.

I'm happy that they got what they were looking for and that these guys will be able to give the series their full undivided attention! That will just ensure that fans will be treated with the high-quality absurdity that the series deserves!  

In a follow-up interview after the 70-episode announcement came, Harmon expressed his excitement:

"I can finally actually breathe and be as excited as I’ve wanted to be… From now on, the reason I’m not writing the show will be because I’m done writing it for the day, and I’m having fun. That’ll be nice."

I can't wait to see what's in store for the future of Rick and Morty as they embark on more wild adventures together. We'll never have to worry about Rick and Morty being renewed again! Well, at least until their 70 episode contract is up, which will be awhile. 

Via: Collider

Angelina Jolie and David Oyelowo To Join a PETER PAN and ALICE IN WONDERLAND Prequel Film COME AWAY


There's an interesting fantasy film project currently in development called Come Away. The story for the film is imagined as a prequel to Alice in Wonderland and Peter Pan, and Angelina Jolie (Maleficent) and David Oyelowo (Selma) are in talks to star. Here the details we have about the film thanks to Deadline:

Before Alice went to Wonderland, and before Peter became Pan, they were brother and sister. When their eldest brother dies in a tragic accident, they each seek to save their parents (Jolie & Oyelowo) from their downward spirals of despair until finally they are forced to choose between home and imagination. This sets the stage for their iconic journeys into Wonderland and Neverland.

That sounds like a great story! I really like that concept and it has the makings of a powerful film. The movie will mark the live-action debut of director Brenda Chapman, the Oscar-winning director and co-writer of the Pixar film Brave. She had this to say in a statement:

"Angelina and David are going to bring a beautiful chemistry and depth to this magical story, giving audiences a wonderful step outside the expected."

The script for the film comes from Marissa Kate Goodhill, and this is what she had to say:

"Brenda is a singular storyteller. Her decades of experience in creating rich fantasy worlds populated by complex characters make her a dream director for this project, which explores how fantasy functions as a way to cope with reality. Her thoughtful approach to filmmaking and indomitable talent make her the perfect person to bring this story to life."

What do you all think about this new fantasy film project that ties into these classic fairytale stories? 

First Poster For HOW TO TRAIN YOUR DRAGON: THE HIDDEN WORLD Features Toothless and His Love Interest


DreamWorks Animation has released the first poster for How To Train Your Dragon: The Hidden World and features Toothless coming face-to-face with his mate. Of course, there's also a more grown-up version of Hiccup all decked out in his battle armor. It'll be interesting to see where this next chapter takes these characters; this synopsis offers a tease of what we can expect: 

What began as an unlikely friendship between an adolescent Viking and a fearsome Night Fury dragon has become an epic trilogy spanning their lives.  In this next chapter, Hiccup and Toothless will finally discover their true destinies: the village chief as ruler of Berk alongside Astrid, and the dragon as leader of his own kind. As both ascend, the darkest threat they’ve yet faced—as well as the appearance of a female Night Fury—will test the bonds of their relationship like never before.

I've really enjoyed this franchise, and I hope this third film turns out great. How to Train Your Dragon: The Hidden World, is being directed by Dean DeBlois who returns to the franchise alongside the all-star cast that includes Jay Baruchel, America Ferrera, Cate Blanchett, Kit Harington, Craig Ferguson, and F. Murray Abraham.

The film opens March 1, 2019, and I imagine we'll see a trailer for the movie soon.

Watch Anthony Hopkins as KING LEAR In Trailer For New BBC TV Movie


Anthony Hopkins is getting back into Shakespeare as The BBC just released a trailer and full film of the actor portraying King Lear. The tv film, which also includes Emma Thompson, Emily Watson and others is currently available to watch on BBC on-demand services and dropped with surprisingly low fanfare. Check out the trailer below, and give the film a watch if you're interested!

Mark Hamill Shares Some Very Early Poster Concepts For STAR WARS That Tried To Explain The Film


Thanks to Mark Hamill we have four very early poster concepts for George Lucas' original Star Wars film. I've never seen these posters before and what's interesting about them is that they try to explain the movie to people. Hamill offered some commentary on them saying that he could never explain Star Wars to friends before it was released, and these are some things that the marketing team was trying to do with the posters:

A) Did kids know who Flash & Buck were in '77?
B) Wordy explanation
C/D) A Vision Of A Movie That Must Be Seen To Understand

You can check out three additional posters below that show you what Hamill is talking about. It's pretty fascinating to see what the marketing team was planning to do in trying to market the film. In the end, what they ended up doing was perfect. 

What do you all think of these early poster concepts for Star Wars?

mark-hamill-shares-some-very-early-poster-concepts-for-star-wars-that-tried-to-explain-the-film3 mark-hamill-shares-some-very-early-poster-concepts-for-star-wars-that-tried-to-explain-the-film4 mark-hamill-shares-some-very-early-poster-concepts-for-star-wars-that-tried-to-explain-the-film5

THE CROW Remake is Dead Again As Jason Momoa and Director Corin Hardy Drop Out

The Crow remake has had a long hard road to production. This film has been trying to get made for years! Now, once again, the project is dead for the time being. According to Deadline, Jason Momoa (Aquaman) and director Corin Hardy (The Hallow, The Nun) "formally withdrew from the film this morning."

The report says that the reason they left the project was because of creative and financial differences with Samuel Hadida, "whose Davis Films holds the underlying rights and who was financing the film."

The Crow has been in full-on pre-production and was gearing up to start shooting in Budapest within the next five weeks. That's obviously not going to happen at this point. The report also says:

Sony Pictures announced last September that it had picked up the film for worldwide distribution, and announced an October 11, 2019 release date. Insiders said that deal hasn’t closed. My sources said Hadida’s inability to close a deal with Sony left the studio in exit mode, and that directly precipitated the exits of the filmmaker and star.

Sounds like this Samuel Hadida guy isn't easy to work with. Maybe this is the final straw and the studio will finally give up on trying to make this thing. 


Well that was fast! A few days ago, the company behind Sesame Street filed a lawsuit against the creators of the upcoming R-rated film The Happytime Murders because they weren't happy with the tagline being used in the film's marketing, "No Sesame, All Street." The suit claims The Happytime Murders tarnishes the Sesame Street brand.

STX Entertainment responded to the lawsuit with a puppet lawyer and now a judge has ruled in the favor of The Happytime Murders.

According to THR, US District Judge Vernon Broderick of New York ruled that the Sesame Workshop "hadn’t demonstrated that moviegoers were confused or that sponsors or parents were complaining" about the marketing. So he ruled that "distributor STX Productions can continue to use the tagline 'No sesame. All street' in promoting the R-rated film, which features Muppet-like puppets in a comedic crime story."

I'm sure Sesame Workshop isn't happy with the ruling, but what's done is done. STX’s representative was a puppet named Fred Esq., and the following statement was released:

UNWORTHY Review: Perfect Blend Of Fun, Punishing, And Slightly Unfair

To make the perfect game you will need time, planning, and a whole lot of talent. While most indie games come with problems and issues that are often never handled, launching a game with next to no problems is practically impossible. My hats off to Aleksandar Kuzmanovic Games for their work in Unworthy as they have created a game that is as brutal as Dark Souls with a story as mysterious as Little Nightmares and Limbo.


The essence of a soul who chooses to fight their way through volatile and dark creatures is not one of holy retribute. Following the path of a sinner, the search for peace and escape is not for those unworthy of its tranquility. Have you come to prove that you are worthy?


Unworthy is set up with a few customizable options so that it can be played on the way that best suits the player, when it comes to the combat. Initially starting out with just the chains that bound you, to what I believe was supposed to be hell or purgatory, and then surfacing to gain your first main weapon: Sword and Shield. Continuing through the game you will be forced to fight bosses in order to collect more items and weapons so that you can progress through the game. My favorite weapon is the hammer which is gained after defeating the second boss. Each weapon that you collect will have its own special ability that can be used once per charge. The most helpful item that I didn't expect to gain was the Crow's Eye, which let's you view the map from any Soulflame Alter (save location). I thought this game simply didn't have a map, but turns out they just make you earn it.

When you are fighting, there will be a lot of dodge rolling in order to survive. An almost expected feature for this game type, but the amount of dodging available is based on your stamina. The stamina meter applies for dodging and attacking, so watching it to make sure you don't run out is essential. Failing to keep a dodge at the ready at all times will often force you to take some damage from an attacking enemy.

As you progress through the game you will find runes that give a bonus to your stats, but at a cost. It is rare it find stat boosting items that don't bring down another stat, including your health.

Most items are a one use system though. By this I don't mean that you saved the game and so you can use the item, die, and still have the item to use when you load up that save. I mean that you use an item and so that item is now gone. This mechanic is a brutal addition since it applies to everything, from health to combat assistance items. The only item that doesn't follow this, kind of, is the Soulflame Flask, which provides health regeneration over a couple seconds. This item doesn't seem to follow this rule as your stock replenishes after ever death, but it also restocks when you save. The Soulflame Alter save points seem to refill your flasks, which is why it doesn't seem to follow this rule.

The combat is where the game gets unfair, or perhaps tests your worthiness. Even the simple enemies that you come across as your make your way through the map can be pretty devastating. While the obvious side of a brutal combat game is that you will need to learn the moves of the bosses in order to properly dodge, attack, and defeat, the same goes for every enemy. Learning their attacks and how to fight them helps you decide when it's best to defeat or avoid them. I found that in most cases it is best to avoid because you will often be heading into a boss fight and there is no save between where you started and the boss. Not to mention that when you venture into unknown territory you need to be prepared for the worst because it is likely what you are heading into.


The mechanic for the items that can only be used once is used in more ways than just to negatively impact you. The same "once it happened, it happened" type mechanic applies to a few aspects of your journey, including any experience you gain and section of the map you uncover. This helps when it comes to leveling up your character, but abusing it to raise your level is pretty pointless thanks to how Sin works.

Sin is the value system in the game, much like currency. You can use it in a few spots where a NPC acts as a shop, which they aren't obvious that they will sell items either. Other than that, the sin is used to level up your abilities as well. Once you enter the cathedral that first introduces the level up system to you, it will be accessible at any Soulflame Alter.

There is also a fair share of platforming in the game. You will need to learn how far of a drop causes your character to roll for this. I can't even remember how many times not taking that into account has caused me to roll into a field of spikes. The challenge presented with the various platforming sections are fun to go through, but once you obtain the Spirit Bow it becomes even more entertaining. 

Graphics and Sounds

Using various shades of grey, along with black and white, to build a world within the view of a 2D image is no easy task yet Aleksandar Kuzmanovic Games managed to do so nicely. The only other color you will find in the game is red, which is your own blood making a mess every time you get hit. Despite the graphics being made of pixels, the world appeared to be an unreal reality.

Every enemy had its own sound effect which only helped the immersion and imagination of what they would look like with a closer look. The music within the game held the atmosphere as a gothic style of long, and sometimes off key, tones. This changed for certain rooms and for the boss fights, but the style remained even when the energy fluctuated.



This game will never get easier, but your skills can continue to improve. Unworthy is easily a game that I see many players completing time and time again, constantly trying to beat the game with a better record than the last.

Hats Off Comments

This is usually the part where I would list in what ways the game could improve, but alas I fail to see what needs to be changed. Do I have a few complaints? Of course! This is a brutal combat focused game after all. Thing is, it is very fitting to the Dark Souls style of game and so my problems can all be answered in the famous Souls fan based way; "Git Gud."

It would of been nice to have more save locations so that when I die I'm not so far away - "Get Good." I could of used some hints on best ways to beat a boss, like weapon choices or what to avoid - "Git Good."


The entire map was a maze and you never knew what to expect around every turn. Figuring out where to go was an actual difficulty as well, but following my curiosity while being prepared for the worst helped me find my way every time. I did run into a couple glitches, but within the same day of reporting them, they were patched.

It is obvious that the developer, Kuzmanovic, put more than just his time and talent into Unworthy. This game was made with passion and the result was a brutal 2D gothic masterpiece.

Final Verdict

Unworthy is an incredibly frustrating game that is easy to enjoy. It's the perfect blend of fun, punishing, and slightly unfair so there is always a challenge to overcome. It will bring out the competitive side of gamers while testing both their patience and skill. With gameplay that is more than fitting to the name, this game is a gem that any gamer that enjoys proving their talents would enjoy from beginning to end.


Ray Park is Reportedly Confident in OBI-WAN KENOBI Movie Happening


First things first. Obi-Wan: A Star Wars Story has not been officially confirmed or announced by Lucasfilm. Everything we've heard has technically all been rumor. That being said, according to one fan, we may have some reason to believe there’s a real possibility of it happening. According to David Weiser, he met Ray Park who played Darth Maul in The Phantom Menace at a convention and Park “strongly implied that a Kenobi movie will happen.”

I would be so freaking happy if Kenobi became a reality. While I fully support exploring new characters and storylines, I have a soft spot for Obi-Wan who is my favorite character in all of Star Wars with the possible exception of Revan beating him. Of course, if this report is true, it sounds like Park would make an appearance as the zabrak Darth Maul again. Maybe they’d bring this awesome fight from Rebels to life.

Tom Cruise Shares Photo That Teases The Start of TOP GUN: MAVERICK Production

Production on Top Gun: Maverick appears to have begun judging from Tom Cruise's social media accounts, as the actor shared this image in the wee hours of the morning:

For those that weren't aware, Joseph Kosinski will get back together with Cruise for the first time since Oblivion to make this sequel happen. I'm sure Tom Cruise actually learned how to fly a jet for the movie. 

This film has been in development for years, but it's cool to see that it's finally happening. Are you pumped to see this film, or are you just hoping it doesn't tarnish your memory of the original?