Final Fantasy 7 Remake’s Battle System | What I Want To See

So today I was looking at this article on PSU, which was “reporting” on an apparent leak of information on the Final Fantasy VII Remake—which came from 4chan and is pretty transparently false… I mean… Final Fantasy vs. XV? Are you kidding me?—anyway while the info itself should be disregarded, there was one portion that got me thinking about the combat in the remake and the nature of modern battle systems that try to walk the line between the strategy of command based systems—where you control multiple party members—and the excitement of action based systems.

Before we jump into that though, let’s take a look at what the 4chan post has to say about the Remake’s combat.

The battle system will feature an ATB turn-based system like the original “superimposed” on an action combat like KH’s one. In more detail: you can freely move around, jump, attack and defend too, all in real time like in any action game; meanwhile, however, you have a time gauge that fills as time goes on like a classic ATB bar. When the bar is full, a command menu pops up where you can select the desired commands like Magic, Enemy Skill, Summon, etc. like in the original, but without interrupting the flow of battle. And since every character has its own time gauge, even while constantly being in control of a single character, you can easily input commands for the others too when their gauge is full (you can still switch between characters, however). This system has been called “Action Turn Battle” and, if it’s well received, is planned to become the “signature” combat for every future mainline FF from now on (just like the original ATB was from the older entries), with only some slight variations from title to title.

Again, don’t believe a word of what you’re seeing here, just wait for an actual reveal, but that being said… I kinda like this idea. The thought of a combat system that moves in real time, but also allows you to select commands for the other party members and even switch between them is promising. That’s essentially what I’ve been wanting from this modern take on Final Fantasy combat for a long time. Now the question becomes how can that be executed in a way that is both strategic, exciting, and avoids being too overwhelming to the player.

Here’s where the biggest issue lies in my opinion. I put this really crude graph together in about two minutes but hopefully it will demonstrate the point.


On one side you have traditional turn based combat, which I think can be defined as slow-paced, party-oriented, strategic, and procedural. On the other side you have action based combat, which I would define as being fast-paced, single character focused, exciting, and skill-based. I’ll venture to say that the aspects of turn based combat that are most important to fans of that style are the party-oriented and strategic parts. On the other side, I’d say players value the exciting and skill-based facets. So, if we’re creating a hybrid of these two very different gameplay styles, I’d say we’d want to create something that incorporates all four of those—meaning we’d want the combat to feel party-oriented, strategic, exciting, and skill-based. Sounds simple enough, but in reality it’s actually very difficult to pull that off.

This is especially true of the party-oriented part of that equation, which I think is the most problematic in a real-time battle system. The issue here is simply the limits of the human brain. Imagine you’re playing Dark Souls for instance, except you’re actually controlling three characters at the same time, trying to position them in different places around a boss, to dodge, block, attack, retreat, move in, cast spells, heal, etc., for three different characters all at once. Just the thought of that is a nightmare, our brains can’t handle it, nor should they be expected to. This is why games like Final Fantasy XII and XV allow you to control one character at a time (we’ll get into XV’s character swapping in just a second). However, in Final Fantasy XII for instance you have the option to select every party member’s actions manually in real-time. I would say that attempting to play that way would be incredibly overwhelming for the majority of people, but maybe we have some prodigies in the audience who can pull it off. In any case, for most people, a sacrifice has to be made there. Do you turn on wait mode and sacrifice the fast paced nature of the battle system to give yourself more control of the party, or do you let the AI take over for the party, sacrifice your control, and enjoy fast-paced combat? Are you starting to see how these two gameplay styles are diametrically opposed?

Now, personally I’m okay with sacrificing fast-paced combat for full party control, because I believe we can still retain the excitement of action battle systems with slower-paced combat. This is why I like to play Final Fantasy XII with wait time on. I also want to point out how this was handled in Dragon Age: Inquisition, where you could pause the battle and give commands to your allies in a more traditional, Obsidian crpg-like point and click system. I love that idea, that you can fight in real-time, blocking, dodging, timing your attacks, etc., while also stopping battle at any time to direct your allies. Adding on top of this the ability to switch control among the party during combat is just amazing. In my opinion being able to swap party members during battle is a HUGE must for the FF7 remake, but I say this with one important caveat. Do NOT do it like it’s been implemented in Final Fantasy XV and Type-0. I do not want to have the party member I’m switching to fly over to my current position. I really want to see a system where positioning is key, and where I can direct the AI controlled characters to specific spots on the map, switch over to them, and remain in the position where they were. I understand that in real-time combat, moving the camera quickly to a different position could be disorienting and dizzying for some players—which may be why it was disregarded for games like Type-0—so perhaps they could tie the ability to stop combat to a face button like triangle or something to compensate for those players.

However, we have to realize that if they go this route it would mean we’d be leaning more on the command based side of the spectrum, and we’d primarily be sacrificing fast-paced action. Personally I’m happy to do that if we can retain party-oriented strategy, but perhaps there are others who care more about fluid combat. If that’s the case, then having the option between real-time and wait-time would be a good way to please both sides, and if they added a gambit system of some kind to dictate how the AI would act that would be even better. However, what I’m primarily hoping to see is a way to work in exciting skill-based combat—where timing your attacks, dodging and blocking with skill, and reading the enemies—can co-exist with feeling in control of my entire party, and being able to switch between them at will. While I haven’t played Dragon Age: Inquisition myself, it seems to me that Bioware was onto something with the combat system in that game, and I think Square-Enix could take some inspiration from that and continue to build on it in exciting ways.

For instance—and I can’t take credit for this idea, this one comes from a viewer called Hian—imagine if there was a slider control between real-time and wait-time that the player could adjust. On one side, when let’s say Barret’s ATB bar fills up, battle would stop entirely while you gave him a command, and on the other side the battle would continue at full speed. However, if you put the slider somewhere in the middle, you would get this bullet time slow motion, and the rate of that slo-mo could be customized with the slider. Additionally, rather than having a command menu pop up, you could have the player hold down the R2 button which would transform the face buttons into pre-selected materia slots, sort of similar to how its done in Ys VIII. You could expand that a bit by making the d-pad buttons into materia slots as well. That way you wouldn’t have to navigate any menus at all. There are definitely a lot of interesting possibilities there.

In any case, the truth of the matter is that because of the fact that these two gameplay styles are in many ways incompatible, there are going to be people on one side or the other that will feel unsatisfied with a hybrid system. Some people just don’t want to have their party members controlled by an AI at any time, and if that’s how you feel then an action system simply isn’t going to work—you can’t control more than one character in real-time, it’s not possible. On the other side of that coin, if you can’t handle having the battle pause for a moment then you also won’t be able to control a party. So, where do you guys fall? You can vote by clicking on the icon in the top right of your screen. Do you want full control of your party at all times, more party control with wait-time but mixed with skill-based combat, less party control with real-time but super fast-paced combat, or straight up skill-based action where you only control one character? Sound off with your thoughts in the comments, and let’s hope the reveal for Final Fantasy VII Remake comes sooner than later.


Jon Favreau’s THE JUNGLE BOOK 2 is Being Developed From Unused Ideas From The Animated Film

Director Jon Favreau and writer Justin Marks are currently in the process of developing the script for The Jungle Book 2 for Disney. During a recent interview with /Film, Marks offered up some details on where they are getting their ideas for the sequel. One of the cool things that he reveals is that they dove into the Disney archives and pulled out a bunch of unused ideas for the original 1967 animated film and they are going to implement them into their story. Those ideas come from a script that Walt Disney rejected. 

"In the second film, the idea is to go further through the Kipling but also go into some of the Disney resources from the ’67 film that maybe didn’t get to see the light of day in the first film. If you look back to Bill Peet’s work on the original film, some of which was thrown out by Walt Disney, Jon [Favreau] and I really dove deep into the Disney archives to see some of the ideas. We were like, ‘Wait, that’s a great idea. We really need that in the film.’ So we’ve built it out like that."

They will also dive into more of Rudyard Kipling source material. As you may or may not know Kipling also wrote a sequel to The Jungle Book so there's plenty of material to pull from. Marks went on to say:

"There is so much more Kipling to adapt. I just finished a draft of it quite recently. Even in the first film, we really looked to the other Kipling stories for inspiration, The Elephant and the history and the mythology and the creation of the jungle."

For those of you familiar with The Jungle Book story, it continues the journey of Mowgli as he returns to the world of men. The end of the book and the original animated movie ended with Mowgli returning to the village. Favreau's film didn't end that way, and when asked if that's where the sequel would go Marks said:

"I won’t get into spoilers. The Kipling [story] ends with Mowgli returning to the man village, returning to man in some way. Obviously we wanted to suspend that at the end of the film, mostly because I felt like in a story of identity and appropriated identity, a boy from one world raised in another, it was important to Jon and it was important to me to tell a story about family being what you make of it, and identity being the people around you and that’s who you are. So it didn’t feel right to send him to another place, at least in the first film. A later film, maybe we reevaluate that."

The Jungle Book 2 doesn’t have a release date yet, but Favreau will really start to dig in when he's finished with The Lion King.


If you're a die-hard Harry Potter fan, you gotta check this out. Some fans got together and made a fan film that explores the origin of Voldemort, and it's not bad! Voldemort: Origins of the Heir dive into the character Tom Riddle and his progression to becoming The Dark Lord. And while the acting isn't always top notch, the whole production is pretty solid for what it is.

The film was written, directed and edited by Gianmaria Pezzato, who also did all the VFX work. He really did do a fantastic job bringing this story to life. Check it out below, and let us know what you think!

New Nintendo 2DS Pikachu Edition is Freakin’ Adorable


It seems as though the announcement of the Detective Pikachu game as well as the Amiibo are not the only exciting Pokemon themed releases. Today Nintendo announced the release of the New Nintendo 2DS XL Pikachu edition. The entire 2DS is themed like everyone favorite pokemon, complete with brown/white buttons, and Pikachu’s face smash dab in the middle of the handheld console. The only way they could make this more adorable would be to include a power cord that is shaped like the Pikachu’s lightning bolt shaped tail.


For those that don't know, on top of this Nintendo has also announced that the Detective Pikachu game will release March 23rd and accompanying it will be a Detective Pikachu Amiibo. The Amiibo will unlock cutscenes in the game,  as well as help with hints when solving different mysteries. The combined Amiibo, Game, and 2DS XL will have die hard Pikachu fans satisfied for the time being until the release of the Detective Pikachu movie in 2019.

The Pikachu edition which releases on January 26th, will cost $159.99 which is roughly the cost of all the other editions of the console. Seeing this version makes me want to see other popular pokemon turned into Nintendo merchandise. Imagine Mew or Bulbasaur turned into a 2DS or Switch console.


Peter Griffin Epically Becomes Deadpool in FAMILY GUY’s 300th Episode and Things Get Bloody


Remember that time when FOX canceled Family Guy? That was a major brain fart. Thankfully they brought the show back and this weekend, the 300th episode of the show aired! Can you believe that it actually made it to episode 300!? That's pretty cool.

Anyway, in the story, Peter goes through a treatment that is supposed to give him powers. But things ended up taking a turn for the worse and Peter ends up contracting anal cancer. So he decides to become a superhero by the name of "Red Stool."

There was an awesome moment in the episode where Peter Griffin's Deadpool is attacked by some thugs while telling his story, and he violently fights back, brutally killing them in some pretty gruesome ways. They basically recreated the opening action sequence of the Deadpool movie. 

It turned out pretty funny and if you're a fan of Deadpool and Family Guy, there's no doubt that you'll enjoy this!

See Iron Man’s New AVENGERS: INFINITY WAR Armor in Action in Disneyland Commercial

A new commercial for Disneyland Paris has surfaced online that shows Tony Stark's new suit from Avengers: Infinity War in action. The special effects aren't as good as what we'll see in the movie, but this is our best look yet at the full suit. 

The new suit of armor is known in the comics as the Prime Armor, which was created by Brian Bendis and Davis Marquez back in 2015. Some concept art previously surfaced showing off the suit. 

This is Stark's most sophisticated armor to date. It was built using nonotech technology and has the ability to change shape and color. It can essentially merge all of his armor modes into a single suit, which is badass. It also boasts a wide range of weapons, including plasma cannons, blades, wing boosters, and more.

Check out the commercial below and let us know what you think in the comments below.

Via: ScreenRant

It Looks Like Universal’s BRIDE OF FRANKENSTEIN is Going Back Into Development


After Tom Cruise's The Mummy bombed, Universal Pictures had to rethink their whole "Dark Universe" plan. The next film that was supposed to be developed in this Universal Monster cinematic universe was Bride of Frankenstein, but the last we heard, the studio shut down the production and removed it from their release schedule.

The reason for the project being shut down was so that director Bill Condon (Beauty and the Beast) and the creative team could rework the script and get the project in a place that everyone is happy with. At the time, Universal said:

"After thoughtful consideration, Universal Pictures and director Bill Condon have decided to postpone Bride of Frankenstein. None of us want to move too quickly to meet a release date when we know this special movie needs more time to come together. Bill is a director whose enormous talent has been proven time and again, and we all look forward to continuing to work on this film together."

According to Omega Underground, Universal Pictures is ready to get the project rolling again. The report says that Bill Condon has assembled some members of his crew that consist of cinematographer Tobias A. Schliessler (Lone Survivor, Beauty and The Beast, A Wrinkle In Time), production designer Sarah Greenwood (Darkest Hour, Beauty and The Beast, Atonement, Sherlock Holmes), composer Carter Burwell (Carol, Fargo, True Grit, No Country For Old Men, Three Billboards), and costume designer Jacqueline Durran (Beauty and The Beast, Atonement, Darkest Hour).


Javier Bardem is still set to star in the film and if Angelina Jolie doesn't make the movie, they want Gal Gadot (Wonder Woman) in the role, which is a great choice! I think I'd much rather have her in the film than Angelina Jolie. 

It'll be interesting to see how this film turns out, but according to previous reports, it will "almost" continue the story of the original film. Condon explained:

“For me, the James Whale movie is really right there in the pantheon for me. As you know, the Bride is a character who appears in the last five minutes and then is destroyed, so it’s a way to almost continue the movie that you imagine the movie he might have made the third Frankenstein movie but in 2018.”

Are you happy to hear that the Bride of Frankenstein remake is moving forward? Do you think the studio will succeed with this one? If this one bombs, then you know Universal is just going to give up on the whole thing. 

Stunning New Trailer For Ridley Scott’s AMC Thriller Series THE TERROR


I loved the first trailer that was released for Ridley Scott's upcoming new series The Terror. Now today we've got another great trailer for you to watch that is sure to get you even more excited about what this show will offer! It's loaded with new footage and also offers us more details on the nightmarish story.

The Terror is set in the 1840s and if revolves around the terrifying story of two ships from the Royal Navy who are not only forced to survive the treacherous conditions of the Arctic, but they are also being hunted by an unseen terror in the night.

The series is based on the novel by Dan Simmons’ which was inspired by the true story of Captain Sir John Franklin’s lost expedition of HMS Erebus and HMS Terror to the Arctic in 1845–1848. This is a fictionalized version of the story and it looks like it's going to be an awesome series! Here's the synopsis:

Inspired by a true story, The Terror centers on the Royal Navy’s perilous voyage into unchartered territory as the crew attempts to discover the Northwest Passage. Faced with treacherous conditions, limited resources, dwindling hope and fear of the unknown, the crew is pushed to the brink of extinction. Frozen, isolated and stuck at the end of the earth, The Terror highlights all that can go wrong when a group of men, desperate to survive, struggle not only with the elements, but with each other.

Executive producers and co-showrunners David Kajganich and Soo Hugh previously had this to say about the series:

“The Terror captures a rare combination of fascinating history, complex and flawed characters, the inextinguishable human spirit and the horror and promise of an uncharted world. We are looking forward to bringing viewers into this world in March.”

The ten-episode show also has an amazing cast that include Jared Harris (The Crown, Mad Men) as Captain Francis Crozier; Tobias Menzies (Outlander) as Captain James Fitzjames; Ciarán Hinds (Game of Thrones) as Sir John Franklin; Paul Ready (Cuffs) as Dr. Henry Goodsir; Adam Nagaitis (Suffragette) as Cornelius Hickey; Nive Nielsen (The New World) as Lady Silence; Ian Hart (Neverland) as Thomas Blanky; and Trystan Gravelle (Mr. Selfridge) as Henry Collins.

The Terror will premiere with a special two-hour debut on Monday, March 26th. I can't wait!

Trailer For the Monster Film COLD SKIN is a Lovecraftian Tale of Isolation and Madness


If you're a movie fan looking for something a little different than the kind of films Hollywood keeps pumping out, here's a crazy looking unique film that you might enjoy. It's a creature feature thriller called Cold Skin and it tells a Lovecraftian type tale of isolation and madness.

The film comes from director Xavier Gens (The Divide, Frontiere(s), The Crucifixion) and it's an adaptation of the Albert Sanchez Piñol’s Spanish novel. The film has been in and out of development since 2009 and at one point 30 Days of Night director David Slade was attached.

The film is set on the edge of the Antarctic Circle a few years after World War I and this is the synopsis:

On the edge of the Antarctic Circle, a steamship approaches a desolate island. On board is a young man, poised to take the post of weather observer, to live in solitude at the end of the earth. But on shore he finds no trace of the man whom he has been sent to replace, just a deranged castaway who has witnessed a horror he refuses to name. For the next twelve months his entire world will consist of a deserted cabin, trees, rocks, silence and the surrounding sea. Then night begins to fall… 

The movie stars Ray Stevenson (Punisher: War Zone) and David Oakes (The Borgias, The White Queen). The movie doesn't have a release date yet, but it looks like a really good and fun movie worth checking out. Watch the trailer and hit us up with your thoughts!

Epic Fan Video Combines STAR WARS and Bruce Lee Wielding Lightsaber Nunchucks!


For years, the internet has famously mashed together some of our favorite cinematic universes, characters, etc. But finally, someone has put two of my personal favorite things together.  Bruce Lee and Star Wars.

Youtuber Patrick Nan has created what could be the deadliest combination in cinema. Bruce Lee armed with Lightsaber Nunchucks.

Nan re-edited a fight scene from Fist of Fury with some awesome laser sword action added in. Clearly, those chucks are a weapon for only the most talented Jedi masters. I mean they look awesome, but they can't be safe to handle. Enjoy the video!